Feeds:
Posts
Comments

Posts Tagged ‘board games’

If you don’t mind, I’ll take a break from past ruminations on third-party voting, COVID, and the goals of liberalism, and instead will recommend to you something that has given us hours of distraction and enjoyment through 2020’s interminable summer.

As you might have guessed from this post’s headline, it’s a game. Of sorts.

It’s not a classic board game—you can only play it once and there is no board—and it’s not an “escape room” type game, either. Rather, it’s a mashup of puzzles and ciphers, clues and characters, documents and artifacts, all wrapped in a murder mystery for you to solve in a month-by-month collection of physical and virtual communication.

It is Hunt-A-Killer, and it is a ton of fun.

(more…)

Read Full Post »

The holidays are over and my brain is filled with rants—how to mount a meaningful boycott, and the ramifications of foreign policy when performed by amateurs, to name two—but each time I started a post on one of them I stopped myself. I’m pretty sure regular readers don’t want to hear about that—not from me, anyway—so I’m moving on to something completely different.

Over the holiday break, my neighbor and I did a thing.

We made a game. (more…)

Read Full Post »

It’s November, which means a lot of the Kickstarter projects I backed are shipping. Kickstarter game projects are kind of a crap shoot: most are good, a few are bad, and a select few are excellent. Mostly, I’m attracted to games with new or unusual mechanisms of game-play, or with interesting thematic content.

First to arrive, this season, is Wu Wei: Journey of the Changing Path, from Gray Wolf Games.  It had both an interesting set of mechanisms and a deep thematic content. The fact that it’s also bloody gorgeous and of the highest production quality, well, that’s gravy. (more…)

Read Full Post »

Last year I got a small bonus, and I used it to buy a couple of board games in the “luxury” class (e.g., priced at $100 or more).

The first purchase, Mansions of Madness, was a huge disappointment, as the replayability and the number of supplied scenarios didn’t justify the higher price.

Unfortunately, I was unable to review my second purchase, Gloomhaven, as the release date was repeatedly extended. I ordered it back in March 2017, but the release was pushed out to August, September, November, and then December, but finally it shipped in early January of this year.

It was worth the wait.

(more…)

Read Full Post »

It’s not all video games, here at OMG-Central. I also enjoy old school, across the table, low-tech board games.

If you’re one of those for whom “board games” only evokes images of Monopoly and Parcheesi, let me tell you, these are not your grandma’s board games. They’ve changed a lot, in past decades, and they keep changing, adding new mechanics, new twists on old methods, and sometimes even extending “beyond the box” to include other media and technologies. (more…)

Read Full Post »

Gossamer WheelMy father was a painter. Oils, acrylics, pastels, charcoal, pen and ink, on canvas and on paper. By trade, he was a lithographer, but at home, he was a painter, and that’s how I always thought of him: as an artist.

His basement atelier was a cluttered chaos of books and bottles, half-squeezed-out tubes of paint, papers thick and thin, stretched canvases primed stark white, and dusty pots of darkest India ink. The walls around his drafting table were festooned with French curve templates, squares, and straight edges hung on pegs. Teetering stacks of ancient boxes held rapidographs, compasses, dividers, and ruling pens. Old mugs sat here and there, bristling like ceramic porcupines with quills made of brushes, pencils, and pens. I remember clearly the sharp smells of turpentine and linseed oil, and the sound of his artist’s knife scraping against palette and canvas. Sitting with him at the table, it always amazed me how with a few strokes of a pencil he could create an image from nothing, as if he already saw it there on the blank paper, waiting to be drawn.

His was a talent I admired, and at which I occasionally tried my hand. My youthful attempts were… well …youthful, filled with dark melodrama and suffused angst. They were very carefully crafted, highly detailed, and incredibly overwrought.

They were also pretty awful. (more…)

Read Full Post »

%d bloggers like this: