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Posts Tagged ‘lockdown’

If you don’t mind, I’ll take a break from past ruminations on third-party voting, COVID, and the goals of liberalism, and instead will recommend to you something that has given us hours of distraction and enjoyment through 2020’s interminable summer.

As you might have guessed from this post’s headline, it’s a game. Of sorts.

It’s not a classic board game—you can only play it once and there is no board—and it’s not an “escape room” type game, either. Rather, it’s a mashup of puzzles and ciphers, clues and characters, documents and artifacts, all wrapped in a murder mystery for you to solve in a month-by-month collection of physical and virtual communication.

It is Hunt-A-Killer, and it is a ton of fun.

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Ordinarily, I try to avoid confrontation. Last week’s post, therefore, was out of the ordinary, and indeed, it did give rise to a few confrontations. Most were from expected quarters, but there were a few surprises. The conversations it engendered, though generally civil, were at times tense, and they definitely raised my anxiety level to DEFCON 3.

That, however, wasn’t what upset me the most. No, what had me flirting with DEFCON 2 was something entirely unexpected.

We were invited to a barbecue.

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