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Archive for the ‘Gaming’ Category

Miss me? OK, probably not. (If you did, *mwah*.)

Regardless, I failed to meet last week’s self-imposed deadline because I did something that I said I was no longer going to do: I bought a first-day-release version of a video game.

I’ve been burned by the hype of Release Day versions, most notably No Man’s Sky and Fallout 76. For those two, I either stuck with the game through months of patches and updates (NMS), or I dropped it like a hot rock within a fortnight of fighting patches and incredibly bad design (F76). Those two reactions pretty much describe the trendline of my frustration with the beta versions that game studios now peddle as consumer-ready fare. I mean, you should not load up a brand new game on the day of its release only to have a 5GB patch begin downloading. That’s just nuts, but it’s indicative of the high-stakes meat-grinders that game studios have become.

However, when I heard that Borderlands, the irreverent dystopic sci-fi shoot-n-loot franchise, was coming out with a third major installment, (and in my book, there have been only two Borderlands games, as the “pre-sequel” and the spinoffs had neither the charm nor the playability of installments 1 and 2), I could not help myself and pre-ordered myself toward what I hoped and prayed would not be another Release Day filled with frustration and tears. (more…)

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It’s November, which means a lot of the Kickstarter projects I backed are shipping. Kickstarter game projects are kind of a crap shoot: most are good, a few are bad, and a select few are excellent. Mostly, I’m attracted to games with new or unusual mechanisms of game-play, or with interesting thematic content.

First to arrive, this season, is Wu Wei: Journey of the Changing Path, from Gray Wolf Games.  It had both an interesting set of mechanisms and a deep thematic content. The fact that it’s also bloody gorgeous and of the highest production quality, well, that’s gravy. (more…)

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Last year I got a small bonus, and I used it to buy a couple of board games in the “luxury” class (e.g., priced at $100 or more).

The first purchase, Mansions of Madness, was a huge disappointment, as the replayability and the number of supplied scenarios didn’t justify the higher price.

Unfortunately, I was unable to review my second purchase, Gloomhaven, as the release date was repeatedly extended. I ordered it back in March 2017, but the release was pushed out to August, September, November, and then December, but finally it shipped in early January of this year.

It was worth the wait.

(more…)

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