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Posts Tagged ‘game review’

Miss me? OK, probably not. (If you did, *mwah*.)

Regardless, I failed to meet last week’s self-imposed deadline because I did something that I said I was no longer going to do: I bought a first-day-release version of a video game.

I’ve been burned by the hype of Release Day versions, most notably No Man’s Sky and Fallout 76. For those two, I either stuck with the game through months of patches and updates (NMS), or I dropped it like a hot rock within a fortnight of fighting patches and incredibly bad design (F76). Those two reactions pretty much describe the trendline of my frustration with the beta versions that game studios now peddle as consumer-ready fare. I mean, you should not load up a brand new game on the day of its release only to have a 5GB patch begin downloading. That’s just nuts, but it’s indicative of the high-stakes meat-grinders that game studios have become.

However, when I heard that Borderlands, the irreverent dystopic sci-fi shoot-n-loot franchise, was coming out with a third major installment, (and in my book, there have been only two Borderlands games, as the “pre-sequel” and the spinoffs had neither the charm nor the playability of installments 1 and 2), I could not help myself and pre-ordered myself toward what I hoped and prayed would not be another Release Day filled with frustration and tears. (more…)

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It’s November, which means a lot of the Kickstarter projects I backed are shipping. Kickstarter game projects are kind of a crap shoot: most are good, a few are bad, and a select few are excellent. Mostly, I’m attracted to games with new or unusual mechanisms of game-play, or with interesting thematic content.

First to arrive, this season, is Wu Wei: Journey of the Changing Path, from Gray Wolf Games.  It had both an interesting set of mechanisms and a deep thematic content. The fact that it’s also bloody gorgeous and of the highest production quality, well, that’s gravy. (more…)

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It’s not all video games, here at OMG-Central. I also enjoy old school, across the table, low-tech board games.

If you’re one of those for whom “board games” only evokes images of Monopoly and Parcheesi, let me tell you, these are not your grandma’s board games. They’ve changed a lot, in past decades, and they keep changing, adding new mechanics, new twists on old methods, and sometimes even extending “beyond the box” to include other media and technologies. (more…)

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My holiday weekend was less than stellar, mostly because I was on-call and got several alerts on several nights during the wee hours. Grrr.

However, it was not without some good. One of the high points was a new game: Horizon Zero Dawn (Guerrilla Games) which is available for the PS4 (currently on sale for about $40).

HZD is an open world, third-person POV, quest-structured game along the lines of the Far Cry or Elder Scrolls, but in my opinion HZD is far and away superior to those others and primarily for one single reason: the writing. (more…)

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This past weekend, still recuperating from a kick-your-teeth-out head cold, I didn’t have much energy for anything beyond breathing, so I figured maybe I’d play Valley, the new game I’d purchased. Aside from that, my one major expense of energy would be to accompany my wife (who had also succumbed to the Killer Cold) on an errand to the mall. The mall is one of my least favorite places, but I managed to muster enough oomph to assist her, and I’m glad I did because whilst there, I was able to try out the Oculus Rift.

These two items — Valley and the Oculus — pretty much peg the spectrum of gaming costs. At an online sale price of $8, Valley was a superb bargain, while the Oculus headset rig ($499) is about as dear a peripheral as you can find, especially when you factor in the current requirements for both a high-end gaming PC (the model I used in the demo was $1499) and the Oculus Touch handsets ($99/pair).

Now, there’s no frakking way I’m going to plunk down over two grand for a gaming peripheral. Ain’t gonna happen. Nuh-unh. After spending ten minutes under the VR headset, though, I was tempted. Sorely tempted.

On the other hand, my expectations for a video game that costs eight bucks were low. Very low. Like, I expected to be bored within an hour, low. That didn’t happen, proving that even my jaded sensibilities can still be wrong. (more…)

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Because A.J. wanted a follow-up…

KRAG’s Law of Hype Lensing:

The Perception of an Object is distorted by the sum of the object’s anticipatory Hype and the engagement level of the observer’s Imagination.

The hype for No Man’s Sky was intense. As if three years of visionary promises and a truly groundbreaking approach weren’t enough, when Sony opened up its gargantuan wallet and bet its money on Hello Games — a tiny, 15+ person development company with only a cheesy little platformer app to its credit — all speculation was punched into warp-drive.

Usually, in such situations, I see the hype for what it is (i.e., marketing) and my Imagination compensates, essentially canceling out the effects of Hype. This way, when the game is released, it’s pretty much as I expected and disappointment levels are kept to a minimum.

In the case of No Man’s Sky, however, I made a tactical error. I figured that a small, independent company like Hello Games, run by a plucky band of earnest boys and girls from Surrey, would not yet be infected by the callous, avaricious cancer of corporate greed. I took them to be sincere lovers of games who were trying to be transparent about plans and features.

My bad.  (more…)

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On Release Day, I spent a few hours playing No Man’s Sky.

It’s not perfect, but damn, it’s close. (more…)

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