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Posts Tagged ‘Gaming’

Xbox is at a crossroads, and one major speed bump in their path seems to involve their Game Pass subscription service. Two major price increases over the past few years have caused many to reevaluate our priorities. Myself included.

To refresh memories: I’m a sixty-something Boomer who plays video games. I’ve been a consistent Xbox player, and partook in regular multiplayer sessions with my Saturday Night Massacre Posse for about twenty years … until my retirement last year. I do have a PS4 console, because … Horizon Zero Dawn … but Sony was never been my gaming “home.” Rather, I was a long-time Xbox Gold membership holder and, when it became cost-effective, a Game Pass and then Game Pass Ultimate subscriber.

Even when the SNM Posse was active (so named, because that was when my day-shift gaming window overlapped with my fellows’ graveyard shift availability), we generally played only a few games on the regular. Rainbow Six, Gears of War, Borderlands, Destiny, Ghost Recon, Halo, Sniper Elite—primarily FPS or TPS style titles—these were our Go-To games, played predominantly in co-op mode (we weren’t an overly competitive posse). Sure, we’d feather in the occasional platformer or isometric or soulslike title, but they came and, after a few months, they went. And we played hard. We’d start after dinner and would go late/early, often until 0300 hrs. It was a stretch for me, but worth it, as the banter alone (plus the challenge of keeping up with my much younger fellows) was great fun.

Post-retirement, though, the SNM Posse just dissolved. Since I’m not one for playing with strangers—I can’t keep up with twenty-something’s twitch-muscle reaction times, and won’t put up with the crude and too-often offensive language that passes as “repartee”—this meant that my need for a multiplayer service had come to an end. Yet, Game Pass Ultimate offered so many games, including some “Day One” titles I knew I’d enjoy (Borderlands 4 and Outer Worlds 2, to name a couple of recent additions), so I continued with my subscription.

Then, this fall, Microsoft jacked up the Game Pass Ultimate subscription rate by 50%, from $20/month to $30/month, or $360/year (what? you want a discount for paying for a whole year in advance? who do you think we are? HBO? LOL!).

As outlined above, I do not burn through video game titles. I don’t play a game for a few hundred hours in a single month and then move on to the next shiny new title. I don’t consume eight, twelve, twenty titles in a given year. Even if I include the small indie titles I play, I might go through six games in a calendar year. Is that worth $360/year? Even with the now-standard $70 price for a Day One AAA game, is it worth it?

Nope. It ain’t. And I suspect a lot of gamers are working this math the same way I have.

I will probably play three, at most four AAA titles in a year, and if I wait a bit, I’ll pay a discounted portion of that $70 list price. I can pick up a handful of indie games at anywhere from $5 to $15, if they get good reviews and the gameplay matches my likes. I still have my Xbox account, should multiplayer opportunities arise, but I’m not depending on it. There are so many older RPG/FPS/TPS titles out there, games I’ve never even tried, there’s no reason to pay such an exorbitant subscription price (especially if I have to save up for a new console!).

Video games used to be a unifying activity. It was something that bridged the age gap between myself and the younger folks I knew. With people struggling to make rent and buy groceries, and with the costs of gaming increasing by 20, 50, 60%, it’s losing its broad-based demographic in favor of a more affluent customer base.

Sometimes I wonder if Microsoft really gets gaming.

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It’s not all video games, here at OMG-Central. I also enjoy old school, across the table, low-tech board games.

If you’re one of those for whom “board games” only evokes images of Monopoly and Parcheesi, let me tell you, these are not your grandma’s board games. They’ve changed a lot, in past decades, and they keep changing, adding new mechanics, new twists on old methods, and sometimes even extending “beyond the box” to include other media and technologies. (more…)

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My holiday weekend was less than stellar, mostly because I was on-call and got several alerts on several nights during the wee hours. Grrr.

However, it was not without some good. One of the high points was a new game: Horizon Zero Dawn (Guerrilla Games) which is available for the PS4 (currently on sale for about $40).

HZD is an open world, third-person POV, quest-structured game along the lines of the Far Cry or Elder Scrolls, but in my opinion HZD is far and away superior to those others and primarily for one single reason: the writing. (more…)

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This past weekend, still recuperating from a kick-your-teeth-out head cold, I didn’t have much energy for anything beyond breathing, so I figured maybe I’d play Valley, the new game I’d purchased. Aside from that, my one major expense of energy would be to accompany my wife (who had also succumbed to the Killer Cold) on an errand to the mall. The mall is one of my least favorite places, but I managed to muster enough oomph to assist her, and I’m glad I did because whilst there, I was able to try out the Oculus Rift.

These two items — Valley and the Oculus — pretty much peg the spectrum of gaming costs. At an online sale price of $8, Valley was a superb bargain, while the Oculus headset rig ($499) is about as dear a peripheral as you can find, especially when you factor in the current requirements for both a high-end gaming PC (the model I used in the demo was $1499) and the Oculus Touch handsets ($99/pair).

Now, there’s no frakking way I’m going to plunk down over two grand for a gaming peripheral. Ain’t gonna happen. Nuh-unh. After spending ten minutes under the VR headset, though, I was tempted. Sorely tempted.

On the other hand, my expectations for a video game that costs eight bucks were low. Very low. Like, I expected to be bored within an hour, low. That didn’t happen, proving that even my jaded sensibilities can still be wrong. (more…)

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Because A.J. wanted a follow-up…

KRAG’s Law of Hype Lensing:

The Perception of an Object is distorted by the sum of the object’s anticipatory Hype and the engagement level of the observer’s Imagination.

The hype for No Man’s Sky was intense. As if three years of visionary promises and a truly groundbreaking approach weren’t enough, when Sony opened up its gargantuan wallet and bet its money on Hello Games — a tiny, 15+ person development company with only a cheesy little platformer app to its credit — all speculation was punched into warp-drive.

Usually, in such situations, I see the hype for what it is (i.e., marketing) and my Imagination compensates, essentially canceling out the effects of Hype. This way, when the game is released, it’s pretty much as I expected and disappointment levels are kept to a minimum.

In the case of No Man’s Sky, however, I made a tactical error. I figured that a small, independent company like Hello Games, run by a plucky band of earnest boys and girls from Surrey, would not yet be infected by the callous, avaricious cancer of corporate greed. I took them to be sincere lovers of games who were trying to be transparent about plans and features.

My bad.  (more…)

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On Release Day, I spent a few hours playing No Man’s Sky.

It’s not perfect, but damn, it’s close. (more…)

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Tomorrow’s the day.

No Man’s Sky, the game that tipped the scales and convinced me to buy a PS4 console delivers tomorrow.

The hype for this game — in my little world, anyway — has been intense, and with good reason. It’s truly unlike any other game, both in construction and in scope. Nothing exists until you (or someone else) discovers it. Planets, environments, flora, fauna, it’s all built on the fly, procedurally, the moment you encounter it. Once a gamer has discovered it and uploads her findings to the “atlas,” it becomes permanent and available to all other gamers.

It’s been a long wait — more than a year, for me — but as usual, some spoonhead decided to spoil it for others.

(more…)

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