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Posts Tagged ‘playstation’

My holiday weekend was less than stellar, mostly because I was on-call and got several alerts on several nights during the wee hours. Grrr.

However, it was not without some good. One of the high points was a new game: Horizon Zero Dawn (Guerrilla Games) which is available for the PS4 (currently on sale for about $40).

HZD is an open world, third-person POV, quest-structured game along the lines of the Far Cry or Elder Scrolls, but in my opinion HZD is far and away superior to those others and primarily for one single reason: the writing. (more…)

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Because A.J. wanted a follow-up…

KRAG’s Law of Hype Lensing:

The Perception of an Object is distorted by the sum of the object’s anticipatory Hype and the engagement level of the observer’s Imagination.

The hype for No Man’s Sky was intense. As if three years of visionary promises and a truly groundbreaking approach weren’t enough, when Sony opened up its gargantuan wallet and bet its money on Hello Games — a tiny, 15+ person development company with only a cheesy little platformer app to its credit — all speculation was punched into warp-drive.

Usually, in such situations, I see the hype for what it is (i.e., marketing) and my Imagination compensates, essentially canceling out the effects of Hype. This way, when the game is released, it’s pretty much as I expected and disappointment levels are kept to a minimum.

In the case of No Man’s Sky, however, I made a tactical error. I figured that a small, independent company like Hello Games, run by a plucky band of earnest boys and girls from Surrey, would not yet be infected by the callous, avaricious cancer of corporate greed. I took them to be sincere lovers of games who were trying to be transparent about plans and features.

My bad.  (more…)

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On Release Day, I spent a few hours playing No Man’s Sky.

It’s not perfect, but damn, it’s close. (more…)

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Tomorrow’s the day.

No Man’s Sky, the game that tipped the scales and convinced me to buy a PS4 console delivers tomorrow.

The hype for this game — in my little world, anyway — has been intense, and with good reason. It’s truly unlike any other game, both in construction and in scope. Nothing exists until you (or someone else) discovers it. Planets, environments, flora, fauna, it’s all built on the fly, procedurally, the moment you encounter it. Once a gamer has discovered it and uploads her findings to the “atlas,” it becomes permanent and available to all other gamers.

It’s been a long wait — more than a year, for me — but as usual, some spoonhead decided to spoil it for others.

(more…)

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