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Several articles have crossed my desk recently about the removal of penmanship — specifically writing in cursive — from the curricula of public schools and the Death of Modern Civilization that will naturally follow.

Piffle.

Cursive is as relevant and useful today as is Secretary Hand (pictured right), and those who decry its elimination are merely holding on to their nostalgic memories, clinging to a past that is gone, never to be seen again.

In grammar school, the only failing grade I ever received was in penmanship (well, there was that D in “Comportment” … but let’s not open up that old wound). Despite years of toil, facility in cursive has remained beyond my capacity, and no amount of practice (or repetitive exercises handed out in punishment for my … creative alternatives) ever improved my skill. My cursive was (and is) a crabbed, uneven, slowly produced, literally painful, and for the most part illegible scrawl. Yet, I have lived my life comfortably without its advantages and, now that my parents are both dead, I almost never have to read anything written in cursive script. Continue Reading »

GLenwood 6

I don’t know what got me thinking of this, but my fellow old farts will remember these things…

Ring me.

Get off the line!

Dial the number.

Hang up.

I wonder how puzzling these phrases are to younger folks? The phones of the mid-20th century were so different from what we have now, when having a “land line” is starting to be considered quaint. Continue Reading »

Because A.J. wanted a follow-up…

KRAG’s Law of Hype Lensing:

The Perception of an Object is distorted by the sum of the object’s anticipatory Hype and the engagement level of the observer’s Imagination.

The hype for No Man’s Sky was intense. As if three years of visionary promises and a truly groundbreaking approach weren’t enough, when Sony opened up its gargantuan wallet and bet its money on Hello Games — a tiny, 15+ person development company with only a cheesy little platformer app to its credit — all speculation was punched into warp-drive.

Usually, in such situations, I see the hype for what it is (i.e., marketing) and my Imagination compensates, essentially canceling out the effects of Hype. This way, when the game is released, it’s pretty much as I expected and disappointment levels are kept to a minimum.

In the case of No Man’s Sky, however, I made a tactical error. I figured that a small, independent company like Hello Games, run by a plucky band of earnest boys and girls from Surrey, would not yet be infected by the callous, avaricious cancer of corporate greed. I took them to be sincere lovers of games who were trying to be transparent about plans and features.

My bad.  Continue Reading »

On Release Day, I spent a few hours playing No Man’s Sky.

It’s not perfect, but damn, it’s close. Continue Reading »

Tomorrow’s the day.

No Man’s Sky, the game that tipped the scales and convinced me to buy a PS4 console delivers tomorrow.

The hype for this game — in my little world, anyway — has been intense, and with good reason. It’s truly unlike any other game, both in construction and in scope. Nothing exists until you (or someone else) discovers it. Planets, environments, flora, fauna, it’s all built on the fly, procedurally, the moment you encounter it. Once a gamer has discovered it and uploads her findings to the “atlas,” it becomes permanent and available to all other gamers.

It’s been a long wait — more than a year, for me — but as usual, some spoonhead decided to spoil it for others.

Continue Reading »

Baghdad-by-the-Bay

I spent the week in San Francisco.

I spent the week in 1949. Continue Reading »

Godfather G

Thanks to those who’ve taken the time to follow these posts. It’s been a bittersweet journey, but a valuable one for me.

This week, I went down to help my close up shop on my father’s life. For a poor kid from the backwoods of western Marin, grandson of an Italian immigrant, a high-school dropout who left home at thirteen and slept above the lanes when he worked as a pin-setter at the local bowling alley, he did pretty well.

His life was filled with love and grief. He had four talented children, but saw one of them succumb to addiction. He loved two wives, but saw them both die before him. He did not have a great number of friends, but those he had he treasured deeply.

I will miss him. I already do.

But all his troubles are now become as smoke, leaving him once more free of pain and worry.

Ciao, Papa. And thanks.

k