Feeds:
Posts
Comments

Archive for the ‘Gaming’ Category

Yes, I’m rather behind the curve on this, as Ubisoft’s game, Avatar: Frontiers of Pandora, was released late in 2023; since I no longer have a gaming posse, I’m exploring some of the open world solo games that I missed in recent years. And yes, I’ve been critical of the Avatar movie franchise (probably here, but definitely elsewhere), ever since seeing the first Avatar movie in theater back in 2009; though the films are undeniably gorgeous and technological marvels, I’ve not warmed to their plots, writing, or acting.

With those caveats laid bare, you might expect me to be lukewarm on this title. Nope. I loved it. Here’s why.

I just finished the main story, which I did not complete in a rush. I took my own sweet time, sticking mostly with the main quest-line, but enjoying the many side quests as well. I took my time because, unlike many games I’ve played since retiring last April, this game world was a real pleasure to explore. Moreover, it felt like a cohesive world, a world that made sense despite being complex and intricate, where the flora and fauna were reflective of the various biomes had micro-biomes, and where the sub-cultures of the Na’vi had likewise tailored themselves to interact best with their environment, be it forest, mountains, or plains.

The goal of the game is simple: save the world from rapacious invaders (e.g., humans). We play the game as one of the Na’vi, the tall, blue-skinned people who live in their pre-industrial idyll where they live in close harmony with the ecosystems of their moon, Pandora. Humans have arrived and, holding true to their historical nature, use their advanced technology to exploit the moon’s resources, regardless of the damage to the ecology or to the native inhabitants. Sound familiar? Yeah. Pretty much why I didn’t care for the movies.

However, where the movies do little more than put a glossy coat of paint on analogues of [insert name of indigenous people here], the game has more elbow room to flesh out the cultures of the Na’vi clans. Each sub-culture has art and rituals that are tied to the unique nature that surrounds them, and while yes, there are similarities between Terran and Na’vi cultures, it doesn’t feel like a direct lift from one to the other. The Zeswa, for instance, are a nomadic clan that wander the Upper Plains, but they are not hunters; rather, they are herdsfolk, protecting the massive zakru—large animals that provide a milk-based diet—as the beasts migrate across the landscape. Everything from art to tradition to recipes to clothing is reflective of the open steppes and the winds that cross them.

From a gameplay standpoint, it’s a smooth and polished product. The option to switch between first-person and third-person viewpoint is a big deal; it’s seamless and on-the-fly, and trust me, there are situations where first-person is what you want, but when I was running through the forest, leaping from stone to massive willow trunk, it was third-person I wanted. Combat is flexible, though geared more toward ranged weaponry and stealth than melee. And as you have more weapon options than quick-slots to choose from, you’ll definitely find yourself developing a style. The skill advancement system is simple, specifically in that you do not have to choose a “tree” to devote your skill points toward. Sure, at the beginning, you’ll pick what you feel is important, but by game’s end, you’ll have more than enough points to acquire every skill on every tree. And as for crafting, the game makes it easy to add ammunition on the fly, but requires more attention when crafting gear or weaponry, an exercise that you can make as easy or difficult as you choose. as some designs require very specific items of a very high quality; you may not need that high-end heavy bow, but ooooh, wouldn’t it be nice?

But where I think this game really shines is in the story line. Much like my other Top Five game, Horizon: Zero Dawn, this game weaves a story that has twists and turns, betrayals and unexpected alliances. Not all humans are bad, not all Na’vi are good, and in the course of the main quest-line we encounter politics and power plays and a real search for self and growth. And while the overarching impetus can be boiled down to “eco-warrior vs industrialist,” there are some good interpersonal dramas that are well-crafted and excellently timed. The use of cut-scenes is limited but well executed.

Small things, too, pleased me about this game. There’s a fairly big cast of NPCs, but unlike some other studios (cough-cough-Bethesda-cough), each one I talked to had a unique facial structure made even more distinct by age, clothing, decoration, and the excellent work of the voice actors. Traveling the world, I began to learn what plants and animals were nearby by their sounds. Even the quality of light was different, depending on the terrain, the biome, the weather, and the time of day. And the voice work was top-notch. One of my pet peeves about sci-fi is the indiscriminate use of meaningless apostrophes in alien names, but here—as in Na’vi and Ri’nela, the people and one of the characters—the voice actors use those apostrophes as glottal stops (like the apostrophe in Hawai’i or in the break in the phrase “uh-oh”). Little things, but they all help bolster the realism of the world.

It is not a perfect game. It has glitches. It has a few bugs. I got “clipped” into inescapable areas a few times (I tend to explore . . . a lot), but a quick Fast Travel sorted that out. There were times when the foliage would flicker, usually when the sun was low in the sky or the clouds began to gather. There were two spots where a side-quest refused to start, but a quick visit to Reddit helped me get past the bugs. And, after a few days’ worth of reclaiming drill sites and coming across RDA patrols, I saw the patterns that allowed me to game these small encounters. To be honest, though, these were not even annoyances, and were much less prevalent here. Maybe it’s a good thing, waiting two years to start a game. Hehe.

Mostly, though, it is just a gorgeous game world. Once I got my ikran (one of the quasi-mini-dragons one can fly around) and was able to bond with a direhorse (great for the plains), I often eschewed all Fast Travel in favor of taking the scenic route. I expect you will, too.

I’m about to embark on the two DLCs that came out a while ago, and there’s a new one—From the Ashes—released to coincide with the third movie in the franchise. I’ll wait for the movie to hit a streaming channel, but in all likelihood I’ll buy the expansion.

k

Read Full Post »

Xbox is at a crossroads, and one major speed bump in their path seems to involve their Game Pass subscription service. Two major price increases over the past few years have caused many to reevaluate our priorities. Myself included.

To refresh memories: I’m a sixty-something Boomer who plays video games. I’ve been a consistent Xbox player, and partook in regular multiplayer sessions with my Saturday Night Massacre Posse for about twenty years … until my retirement last year. I do have a PS4 console, because … Horizon Zero Dawn … but Sony was never been my gaming “home.” Rather, I was a long-time Xbox Gold membership holder and, when it became cost-effective, a Game Pass and then Game Pass Ultimate subscriber.

Even when the SNM Posse was active (so named, because that was when my day-shift gaming window overlapped with my fellows’ graveyard shift availability), we generally played only a few games on the regular. Rainbow Six, Gears of War, Borderlands, Destiny, Ghost Recon, Halo, Sniper Elite—primarily FPS or TPS style titles—these were our Go-To games, played predominantly in co-op mode (we weren’t an overly competitive posse). Sure, we’d feather in the occasional platformer or isometric or soulslike title, but they came and, after a few months, they went. And we played hard. We’d start after dinner and would go late/early, often until 0300 hrs. It was a stretch for me, but worth it, as the banter alone (plus the challenge of keeping up with my much younger fellows) was great fun.

Post-retirement, though, the SNM Posse just dissolved. Since I’m not one for playing with strangers—I can’t keep up with twenty-something’s twitch-muscle reaction times, and won’t put up with the crude and too-often offensive language that passes as “repartee”—this meant that my need for a multiplayer service had come to an end. Yet, Game Pass Ultimate offered so many games, including some “Day One” titles I knew I’d enjoy (Borderlands 4 and Outer Worlds 2, to name a couple of recent additions), so I continued with my subscription.

Then, this fall, Microsoft jacked up the Game Pass Ultimate subscription rate by 50%, from $20/month to $30/month, or $360/year (what? you want a discount for paying for a whole year in advance? who do you think we are? HBO? LOL!).

As outlined above, I do not burn through video game titles. I don’t play a game for a few hundred hours in a single month and then move on to the next shiny new title. I don’t consume eight, twelve, twenty titles in a given year. Even if I include the small indie titles I play, I might go through six games in a calendar year. Is that worth $360/year? Even with the now-standard $70 price for a Day One AAA game, is it worth it?

Nope. It ain’t. And I suspect a lot of gamers are working this math the same way I have.

I will probably play three, at most four AAA titles in a year, and if I wait a bit, I’ll pay a discounted portion of that $70 list price. I can pick up a handful of indie games at anywhere from $5 to $15, if they get good reviews and the gameplay matches my likes. I still have my Xbox account, should multiplayer opportunities arise, but I’m not depending on it. There are so many older RPG/FPS/TPS titles out there, games I’ve never even tried, there’s no reason to pay such an exorbitant subscription price (especially if I have to save up for a new console!).

Video games used to be a unifying activity. It was something that bridged the age gap between myself and the younger folks I knew. With people struggling to make rent and buy groceries, and with the costs of gaming increasing by 20, 50, 60%, it’s losing its broad-based demographic in favor of a more affluent customer base.

Sometimes I wonder if Microsoft really gets gaming.

Read Full Post »

One of my standard rules is:

Do not spend more time fixing something than your time is worth.

In other words, I won’t spend a couple of hours on the phone to get a $5 overcharge fixed. It’s literally not worth my time.

Of course, that’s harder to quantify now that I’m retired, but when I was working as a senior software analyst/developer/project manager, I frequently let the small stuff slide. After all, people make mistakes, and if I bought an $8 item that turned out not to be exactly as described, it was easier just to take the loss and buy another item that did meet my specs.

There have been exceptions, however, and for the last ten months, I’ve been making one.

TL;DR: Never underestimate the power of doggedness, and do not dismiss something that it wouldn’t hurt to try.

It began in November 2023, when I bought myself a birthday present.

(more…)

Read Full Post »

  • “Top 10 Reads for the Summer”
  • “The Best Games of 2023, Ranked”
  • “Twelve Items Every Pantry Must Have”
  • “5 Movies You Need to See”
  • “Seattle’s Best Restaurants”

There is no scarcity of voices eager to tell us what to do, what to like, what is good. “Listicles” abound, plastered with headlines shot through with words like “Best” and “Ranked.” But, “Best” according to whom? Who decides how these things are “Ranked?” Not me, for sure. Probably not you, either. But here’s the thing:

  • I’m enjoying a book my friend didn’t like.
  • The music I’m listening to is probably not on your playlists.
  • I loathe brie cheese.
  • A well-maintained and -manicured lawn is my idea of a crime against nature.

In other words, my tastes are different than yours, and yours are different than mine. And that’s okay.

My tastes in music, books, and cuisine aren’t better than anyone else’s. Yes, I was trained as a musician, have written novels, and have taught myself to be a better cook, but my personal likes and dislikes in these areas aren’t better. Obviously, they have been influenced by what I’ve learned, but they’re not better. “Better” presumes there is some Platonic ideal against which all others are found lacking, and while this might work for some objects, when it comes to things like sandwiches, it’s useless. There is no “best” sandwich. There’s just your favorite kind of sandwich. And there’s mine.

“Bestseller” doesn’t mean “best,” and it damned sure doesn’t mean you’ll like it. Neither do awards, kudos, upvotes, likes, retweets, or some stranger’s rankings.

Where there are quantifiable characteristics that can be evaluated, let’s compare and discuss them; we might learn something, see something we never saw before, and possibly modify our opinion. But when we’re dealing with the unquantifiable, when we’re talking about basic visceral likes and dislikes, we just need to chalk it up to personal preference.

I’ll enjoy what I enjoy, and you do the same. I won’t think less of you because you love brie cheese (though I may wonder how you manage it).

In short, I don’t want to yuck your yum.

k

Read Full Post »

If you don’t mind, I’ll take a break from past ruminations on third-party voting, COVID, and the goals of liberalism, and instead will recommend to you something that has given us hours of distraction and enjoyment through 2020’s interminable summer.

As you might have guessed from this post’s headline, it’s a game. Of sorts.

It’s not a classic board game—you can only play it once and there is no board—and it’s not an “escape room” type game, either. Rather, it’s a mashup of puzzles and ciphers, clues and characters, documents and artifacts, all wrapped in a murder mystery for you to solve in a month-by-month collection of physical and virtual communication.

It is Hunt-A-Killer, and it is a ton of fun.

(more…)

Read Full Post »

I spent the last week at war.

In the wee hours, late last week, I awoke to email alerts regarding my personal Facebook account. It had been disabled.

My first thought was that one of my more political posts had rubbed someone the wrong way and they’d reported me, but as I investigated, I learned that, no, someone had gained access to my account and had done something that violated Community Standards.

I’d been hacked.

I tried to recover control, but Facebook’s algorithms denied me and summarily deactivated my account. This also deactivated the “author” page I ran on Facebook, where I echo posts from here. As far as Facebook was concerned, I was a non-entity. (more…)

Read Full Post »

Back in January, we received a small monetary bonus, so I decided, Hey, what the hell, I’m gonna try one of these new-fangled VR gaming headsets.

Being a wearer of spectacles, though, I had concerns. There was a chance they simply wouldn’t work for me, so I tried one at the mall, watched YouTube videos, read many reviews, browsed the forums, and carefully parsed return policies. Weighing pros and cons, I made a decision and bought one. It was on backorder, but I wasn’t in a hurry.

That was in January.

Then the world fell down, and I forgot all about it. (more…)

Read Full Post »

Older Posts »