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Names: Addendum

A follow-up on my previous post about character names.

It’s clear from comments — here, on Facebook, etc. — that some readers disagree with my characterizations of the names I’m using.

Not a problem. And absolutely expected.

When I spoke of, for instance, Eleanor as a name that evokes impressions of “a longer view, a queenly aspect, strength, confidence, patience,” I should have said that those are the impressions the name evokes for me.

Your impression of Eleanor, the name, will definitely be different from mine, perhaps radically so. You may have had an evil twin named Eleanor, she may have been your overly strict second grade teacher, or a particularly nasty girlfriend. Or it may be that, try as you might, when you hear the name, you can only think of the ridiculous novelist, Eleanor Lavish, from A Room with a View.

That’s all fine.

For me, the name Eleanor conjures up images of Mrs. Roosevelt; Henry II’s wife, Eleanor D’Aquitaine (my 24th great grandmother, as it turns out); and the homophonically named Elinor Dashwood from Austen’s Sense and Sensibility.

Those are my Eleanors, and they match well with the character I want to bring to life in this book.

Naturally, I cannot expect my impressions of that name to be yours as well. No writer can expect that, even if we use a name as well known as George Custer (as I did in my Fallen Cloud Saga).

No, my job is to make sure that my Eleanor comes across with my impressions intact. I must show you, through her actions, how she is patient, thoughtful, perhaps even regal in her quiet dignity. Then, maybe, the next time you hear the name Eleanor, your first impression will be more like mine.

For my current purposes, I need to have a name that fits the character I want to create. That is true, I believe, for almost any writer.

Onward.

k

Puget Sound

The Alchemy of Names

It began, as it often does, with Sam and Janet.

Sam and Janet, the couple of the oft-mocked enchanted evening, are a regular starting point when I’m trying to pick character names. I begin with these two because, frankly, I’d never use them.

Setting the names of my main characters is a crucial early step in my writing process. I have two main reasons for this. Continue Reading »

The Dread

Ever since publishing my last post, in which I stated publicly that I was gearing up to break my four-year-long novel-writing dormancy, I’ve been in a dark blue funk.

It took me a while to figure out why. Well, to be honest, I didn’t figure it out. A fellow writer (Todd Baker: grillmaster, metalhead, and memoirist par excellence) commented on my post, and his reflections shed light on my own internal strife.

I was suffering from “The Dread.” Continue Reading »

You might have noticed a bit more poetry on this blog of late. There’s a reason for this.

If I’m to be brutally honest, these past four years I haven’t been much of a writer. My last novel came out in late 2012, and since then — aside from the posts, vignettes, and poetry on this blog — I’ve only written one short story.

A lot happened to us in those four years. All of our parents died which meant funerals and family strife and estate stuff. We invited a young woman in need to stay with us for a year while she reestablished herself. I had an emergency appendectomy and my wife had an emergency cholecystectomy. Our only car died and needed to be replaced. I grew deathly sick of my job and tried to switch careers. Not all of it was bad (we paid off the house, and for our 30th anniversary we bought a classic sports car), but all of it, even the good stuff, sucked up a lot of time and energy, and brought a great deal of stress into our lives.

All of which sounds like a bunch of excuses and, for a long time, I viewed them as such. Now, though, I see them as reasons.

Am I splitting semantic hairs? Perhaps, but hear me out. Continue Reading »

Seoul Train

A lot of today’s pop culture cinema leaves me cold. Superheroes. Vampires. Zombies. Especially zombies.

What is it with zombies? I don’t watch The Walking Dead. I don’t get all fidgety waiting for the next zombie apocalypse video game. And I certainly don’t queue up to see the latest action-packed, gore-spattered, plucky regular-guys facing walls of crazed, offal-eating zombies.

Usually.

Continue Reading »

A long-standing obsession of mine has been act 1, scene 2, from Shakespeare’s Richard III. It’s the scene where Richard accosts Lady Anne during a funeral procession and, in the course of a few hundred lines, steers her from unmitigated loathing all the way ’round the bend to a point where she warms to his affection, accepts his ring, and considers his suit for her hand in marriage. Afterward, astonished, Richard asks us:

Was ever woman in this humour woo’d?
Was ever woman in this humour won?

Answer: No. Never. Not in a million years.

The complete implausibility of this scene has always puzzled me. I’ve read analyses of the play, pored through the variorum of the play, all to no avail. Shakespeare, generally quite good at character motivation and development, has shoehorned this relationship into his play, telling us “Just roll with it.”

Why?

My friend Barb, who knew of my curiosity on the topic, recommended I read Sharon Kay Penman’s historical opus, The Sunne in Splendour, a historical novel about Richard III. Now that I have, I’m glad I did, but the book is not without flaws. Continue Reading »

This past weekend, still recuperating from a kick-your-teeth-out head cold, I didn’t have much energy for anything beyond breathing, so I figured maybe I’d play Valley, the new game I’d purchased. Aside from that, my one major expense of energy would be to accompany my wife (who had also succumbed to the Killer Cold) on an errand to the mall. The mall is one of my least favorite places, but I managed to muster enough oomph to assist her, and I’m glad I did because whilst there, I was able to try out the Oculus Rift.

These two items — Valley and the Oculus — pretty much peg the spectrum of gaming costs. At an online sale price of $8, Valley was a superb bargain, while the Oculus headset rig ($499) is about as dear a peripheral as you can find, especially when you factor in the current requirements for both a high-end gaming PC (the model I used in the demo was $1499) and the Oculus Touch handsets ($99/pair).

Now, there’s no frakking way I’m going to plunk down over two grand for a gaming peripheral. Ain’t gonna happen. Nuh-unh. After spending ten minutes under the VR headset, though, I was tempted. Sorely tempted.

On the other hand, my expectations for a video game that costs eight bucks were low. Very low. Like, I expected to be bored within an hour, low. That didn’t happen, proving that even my jaded sensibilities can still be wrong. Continue Reading »